This is continuation of Patrick and Eric’s discussion on some of their favorite themes, and how they have been implemented in different games.
Heists
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Burgle Bros – Tim Fowers / Fowers Games
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Burgle Bros 2 – Tim Fowers, Jeff Krause / Fowers Games
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Deckscape: Heist in Venice – Martino Chiacchiera, Silvano Sorrentino / dV Giochi
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Caper – Unai Rubio / Keymaster Games
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The Mansky Caper – Ken Franklin / Calliope Games
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Cash and Guns – Ludovic Maublanc / Repos
Steampunk
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Spyrium – William Attia / Ystari
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Steampunk Rally – Orin Bishop / Roxley
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Mission Red Planet – Bruno Cathala, Bruno Faidutti / Asmodee, Fantasy Flight
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Scythe – Jamey Stegmaier / Stonemaier Games
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City of Gears – Chris Leder, Daryl Andrews / Grey Fox Games
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Quicksilver/Kings of Air and Steam – Paul Imboden / Split Second Games
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Aether Captains – Todd Sanders / Print and Play
Treasure Hunting
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Fortune and Glory – Jason C. Hill / Flying Frog
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Karuba – Rüdiger Dorn / HABA
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Artifacts Inc. – Ryan Laukat / Red Raven Games
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Lost Ruins of Arnak – Elwen, Mín / CGE
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Fireball Island – Chuck Kennedy, Bruce Lund / Milton Bradley
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Fireball Island: The Curse of Vul-Kar – Many / Restoration Games
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Tobago – Bruce Allen / Zoch
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The Adventurers: The Temple of Chac – Guillaume Blossier, Frédéric Henry / AEG
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The Adventurers: Pyramid of Horus – Guillaume Blossier, Frédéric Henry / Fantasy Flight
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Thebes – Peter Prinz / Queen Games
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Luxor – Rüdiger Dorn / Queen Games
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Deckscape: The Mystery of Eldorado – Martino Chiacchiera, Silvano Sorrentino / dV Giochi