This is continuation of Patrick and Eric’s discussion on some of their favorite themes, and how they have been implemented in different games.

Heists

  • Burgle Bros – Tim Fowers / Fowers Games

  • Burgle Bros 2 – Tim Fowers, Jeff Krause / Fowers Games

  • Deckscape: Heist in Venice – Martino Chiacchiera, Silvano Sorrentino / dV Giochi

  • Caper – Unai Rubio / Keymaster Games

  • The Mansky Caper – Ken Franklin / Calliope Games

  • Cash and Guns – Ludovic Maublanc / Repos

Steampunk

  • Spyrium – William Attia / Ystari

  • Steampunk Rally – Orin Bishop / Roxley

  • Mission Red Planet – Bruno Cathala, Bruno Faidutti / Asmodee, Fantasy Flight

  • Scythe – Jamey Stegmaier / Stonemaier Games

  • City of Gears – Chris Leder, Daryl Andrews / Grey Fox Games

  • Quicksilver/Kings of Air and Steam – Paul Imboden / Split Second Games

  • Aether Captains – Todd Sanders / Print and Play

Treasure Hunting 

  • Fortune and Glory – Jason C. Hill / Flying Frog

  • Karuba – Rüdiger Dorn / HABA

  • Artifacts Inc. – Ryan Laukat / Red Raven Games

  • Lost Ruins of Arnak – Elwen, Mín / CGE

  • Fireball Island – Chuck Kennedy, Bruce Lund / Milton Bradley 

  • Fireball Island: The Curse of Vul-Kar – Many / Restoration Games

  • Tobago – Bruce Allen / Zoch

  • The Adventurers: The Temple of Chac – Guillaume Blossier, Frédéric Henry / AEG

  • The Adventurers: Pyramid of Horus – Guillaume Blossier, Frédéric Henry / Fantasy Flight

  • Thebes – Peter Prinz / Queen Games

  • Luxor – Rüdiger Dorn / Queen Games

  • Deckscape: The Mystery of Eldorado – Martino Chiacchiera, Silvano Sorrentino / dV Giochi