This episode Ryan and Geoff tackle games that feature negotiation, either as a designed-in feature, or a by-product of the player interactions. What features make for a great negotiation game?  What types of player experiences can they engender? Can Ryan get Geoff to agree to anything?

Duration: 1:13:10

This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Originally posted at Ludology