After a brief summer break, the Ludology team is back!

In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn’t? Is there a place for roll and move in the game designer’s toolbox?

Duration: 1:14:00

Originally posted at Ludology