Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of “bots” in solo games, and how these bots tend to be named “Steve.”
2m00s: Carla’s first published game Super Hack Override.
4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 – Leave Me Alone! about using Automa to make solo versions of games.
7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person.
18m20s: Just a quick reminder that we’re talking about the digital implementation of the game Cat Lady, as opposed to Carla’s tabletop AIs. AI difficulty levels are more common in apps than they are in tabletop games.
19m45s: The Splendor digital implementation is sadly no longer available.
21m47s: Gil forgets to mention that Friedemann Friese included an “achievement sheet” in Copycat.
24m26s: We’re talking about the COIN (Counterinsurgencies) series of games, which have asymmetry built into them. Usually, each faction has a bot that allows many or all factions to be present in the game, even at a low player count. We talked to Volko Ruhnke, who began the series, in Ludology 178 – COIN Operated.
24m56s: The virtual gaming platform Tabletop Simulator.
26m54s: The three-body problem.
27m19s: Power Grid: The Robots
29m21s: Gil’s second published game Battle Merchants.
31m24s: The Networks
33m10s: The underrated but absolutely amazing Fantasy Realms.
35m36s: Abandon All Artichokes
37m33s: Weird Giraffe’s upcoming games: Sara Perry’s Gift of Tulips, and Fertessa Alysse’s Wicked & Wise.
55m48s: The free cardmaking program nanDECK.
1h05m58s: “Tony” here is designer, podcast host, and excellent person Tony Miller.