Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design.
0m51s: Pete Seeger was an American folk singer, known for songs like “If I Had a Hammer,” “Turn, Turn, Turn,” and “Where Have All the Flowers Gone?”
2m04s: Our list of complexities:
- Spatial complexity
- Arithmetical complexity
- Zone complexity
- Planning complexity
- Rules/mechanism complexity
- Component complexity
3m44s: The SAT is a standardized test in the United States that is a major factor in a college’s admission of a prospective student.
4m16s: Number 9
7m14s: Checking the rules, an Internal Conflict in Tigris & Euphrates happens when a Leader is moved to a Kingdom where there is already a Leader of the same color belonging to another player.
8m00s: Star Wars: X-Wing Miniatures Game. Check out Scott’s Biography of a Board Game on the Flight Path family of games, including X-Wing and Wings of War.
16m26s: The term “Goumbaud’s Law” was coined by Jesse Schell in his book The Art of Game Design: A Book of Lenses.
28m12s: Here’s a description of the XYZ Wing solve technique for Sudoku.
28m33s: https://www.youtube.com/watch?v=Bg21M2zwG9Q (explicit language warning)
29m33s: Scott first proposed the 6 Zones of Play in Ludology 209 – The 6 Zones of Play.
32m28s: Formula D
43m53s: A Feast for Odin
44m22s: A Few Acres of Snow
55m34s: Brass: Lancashire
1h00m20s: Gil discussed his doomed auction mechanism most recently in Ludology 235 – Rise to the Challenge.
1h01m45s: Samurai, Steel Driver, For Sale. Here’s Samurai’s scoring system:
- If one player has the most figures of 2 or 3 of the types of figures, they win.
- If no one has won in the previous step, only players who have the most of a single type of figure can win. All other players are eliminated.
- The remaining players set aside the figures they have of which they have the most of a certain type. The player with the most remaining figures wins.
- In case of a tie, the tied players re-collect all their figures and count their total number of figures. Highest total wins, all remaining ties are shared.
1h09m23s: Descent: Journeys in the Dark
1h10m45s: Geoff and Gil discussed “tight coupling” in Ludology 172 – Odd Coupling.
1h12m04s: Carcassonne (the type Gil was thinking of is Monk)
1h13m25s: The Betrayal family of games (again)
1h16m20s: Mike Selinker uttered this now-legendary quote in Ludology 189 – The Missing Selinker.
1h17m47s: Gil’s announcements: BGG@Home, Weird Stories pregen settings, High Rise pre-orders opening soon, Rival Networks
1h20m44s: Emma, Gil, and Scott recorded Ludology 215 – Table Topics live at BGG.CON 2019.
1h21m06s: Scott’s announcements: Treats, Xeno Command, Comic Book Crisis, The Pitch Project.
1h24m06s: Emma’s announcements: Game Maker’s Guild panel, Dutch and Hungarian versions of Abandon All Artichokes.