Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other?
Content warning: this episode contains brief references to non-consensual touching and racism.
01m16s: AD&D is Advanced Dungeons and Dragons, the form of D&D most prominent in the 80s and 90s.
03m35s: Whose Line Is It Anyway? was a British radio show that became a British television show that became an American television show. In the show, four improvisers run through several short-form improv games.
08m25s: The Harold is a structure used in long-form improv.
09m31s: Del Close was a fundamental figure in the world of improv, creating many techniques and co-writing the book Truth in Comedy. Note that Gil misattributed the name of the Harold to Close. While Close helped develop and publicize the technique, improv actor and musician Bill Mathleu is credited with naming it.
12m48s: Most recently, we discussed failure in games with Sen-Foong Lim in our previous episode, Ludology 236 – Roll With It.
15m32s: LEEROY JENKINS (note explicit language in link)
52m50s: The TV show Taskmaster. Wouldn’t Alex Horne be a great Ludology guest?
1h12m57s: Gil is referring to Ludology 214 – Escape From Reality, with Hayley E.R. Cooper and Cameron Cooper.
1h15m11s: Here’s Karen’s current ongoing Thing & Thing Twitter thread.