Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is “inventing” a mass-market game different than “designing” a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection?

You can read Kim’s writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

Originally posted at Ludology