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SUMMARY

Ideal Team Size: 4-6
In Act 2, one player enacts a word (provided by computer) for all players to guess. Actor player gets to select the winner. Both, the player with correct answer and the actor player gets a point.

Team Building
Problem Solving
Emotional Intelligence
Critical Thinking
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SUMMARY

Ideal Team Size: 4-6
In “Draw in 60”, all players have to guess the word/ phrase that one player draws on a piece of paper. The player has to show the drawing on his screen to everyone to guess. The correct guess would get the winner a point.

Team Building
Problem Solving
Emotional Intelligence
Critical Thinking
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MORTAL N MACHINE

SUMMARY

Ideal Team Size: 2-10
In “Mortal N Machine”, the mortal(the player) is given “the word”. The mortal has to ask something(without saying “the word”) to the machine (smart speaker) that makes the machine respond. The winner will get the machine to say “the word” in a response. The winner will be rewarded with a point.

Team Building
Problem Solving
Emotional Intelligence
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SUMMARY

Ideal Team Size: 2-6
A guessing game in which people try to identify a person, object, place or thing in 21 questions or less. This game is ideal for a small group of 2-6 people and tests your analytical/ creative skills to get to the right answer.

Team Building
Problem Solving
Emotional Intelligence
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SUMMARY

Ideal Team Size: 4-8
Trivialogy is a game in which team members race to see who can be the first to answer fun questions. The questions are targeted at the level of 5th graders. It is a fun game for the whole family to engage in.

Team Building
Problem Solving
Emotional Intelligence
Critical Thinking
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SUMMARY

Ideal Team Size: 6-12
In “Undercover”, there is one undercover in your team. Discuss and find out. Undercover keeps ousting the team members and team will work together to oust undercover. If undercover is not caught and everyone is ousted, he/she will get a point.

Team Building
Problem Solving
Emotional Intelligence
Critical Thinking
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ENIGMA

SUMMARY

Ideal Team Size: 6-12
In “Enigma“, Each player gets a turn to pick the word and let other teams decipher. Whoever figures out the correct word, gets the point for solving the code. The one who gets it right will be awarded a point by the player.

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Team Building
Practical Learning
Emotional Intelligence
Analytical Thinking
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IN WORKS [#COMINGSOON]

NUCLEAR CODE

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Team Building
Practical Learning
Emotional Intelligence
Analytical Thinking
Coming Soon!